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The Hut of Baba Yaga

by Brett Bixler



Introduction

This scenario is something I've wanted to build for years. To understand my motivations, you need to read a little of my personal history. I began playing RPGs in 1979; Dungeons and Dragons to be precise. As a college undergrad, I had many fine times slaying Orcs, giants, and evil creatures galore. Of course, I had to graduate eventually, enter the "real" world, and get a "real" job. Separated from all my RPG buddies, I gave up playing.

That summer, Dragon magazine published an article written by the renowned AD&D guru, Roger Moore. Titled "The Dancing Hut," it was a fascinating AD&D adventure that revolved around the Dancing Hut of Baba Yaga. I wanted to play this module desperately, but with no way to do this, I placed the article on the shelf, where it sat for many years. Occasionally, I would pull it out and look at it, forming ideas in my head each time.

Along comes the Exile series. I played the first one and was hooked. By the time Exile III hit the streets, I was convinced this game engine would be perfect for someone like me to develop adventures with. I never believed an editor would be released.

Then along comes Blades of Exile! I was like a kid in a candy store. I bought one of the first copies and within a month had produced "The Riddle of the Spheres." Having done that, I was committed to at least a sequel, and in fact produced two sequels for a complete trilogy. But always, in the back of my mind, lurked the Dancing Hut.

So, I pulled out the original AD&D module, dusted it off, and thought about how BoE could make it come alive. Many ideas I had built up over the years simply weren't feasible, for BoE couldn't support them. Other, new, ideas had sprung into existence from my experiences with BoE and the Spheres trilogy.

Thus, what you have before you is a BoE scenario that is a curious mix of my ideas and an old AD&D module. The hut's room layouts (which I always found fascinating) and room descriptions come from the AD&D module, so I can't claim this module is totally unique. Everything else is mine, however, including the outdoors, the plot, and the character deployment.

Also, I give permission to everyone to take the hut and build their own adventures with it; it's just too fine and robust a place for me to put everything into it I would like. It's my hope that someday in the not too distant future others will build scenarios around the hut, using what I have provided as a template for doing so. The scenario is unlocked - go to it!

I hope you enjoy the hut and have as much fun playing it as I did building it. Enjoy!



The Plot

You've left your safe, Empire village in search of adventure. Near the edge of the Empire's civilized lands lies the town of Holly Wood. Known for the fine holly it produces, it is the perfect place for young adventurers to get started.

When you arrive in Holly Wood, you quickly discover all is not right. A terrible creature is terrorizing the countryside and eating the people! It's up to you to stop this travesty!



The Adventure

This semi non-linear adventure contains one major quest, numerous minor adventures, and dozens of special encounters. You'll visit over 50 locations before all is said and done, as well as:

The Hut of Baba Yaga is listed as a Low Level (1-8) adventure, and is designed for beginning or new parties. To make this scenario difficult, start with a new party. To make things easier, use a party that has run through one or two adventures and has some experience.

You will find yourself outclassed in larger battles. Don't forget, you are beginners going up against some very powerful characters! While these battles can be won, you may have to use new and unique tactics. Those of you who immediately leap into the front of a fray may be the most annoyed. Sometimes the best thing to do is wait (using Sanctuary spells) for the major baddies to become weak, then attack them.

The average party member can expect to gain over 5 levels during game play. Game play will probably last over 6 days game time.



Installation

Place the babayaga.exs file in the Blades of Exile Scenarios folder on the Mac, or the Bladscen folder on the PC.

Place the babayaga.meg file in the Blades of Exile Scenarios folder on the Mac.

Place the babayaga.bmp file in the Bladscen folder on the PC.



IMPORTANT - WIN 3.1 USERS!!! - The Amulet of Returning may not always work for you. I strongly suggest you save your game prior to using it. I can offer no rhyme or reason why this is so. Players on Win 3.1 platforms tell me it is erratic - sometimes it works, sometimes it doesn't. I will continue to work on a fix for this, but until that time - BEWARE!



Stuck?

Check out the on-line help file. Or, look at the help file that came with the scenario - they are the same. You didn't delete it, did you?

Keep in mind this

Please Consider...

If you like this game, please consider making a small donation to your local literacy council. Even five dollars goes a long way with these organizations. They are underfunded, rely on volunteers, and fulfill an important need in our society.



The Future

Who knows? I may continue to create some small adventures, if the BoE Scenario is ever updated. Frankly, this is a lot of work for no renumeration. Check my site at:

http://www.clat.psu.edu/homes/bxb11/boe/index.htm

for news and updates.

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